/***************************************************************************** * File: sys_user_co.c * * Description: * Function definitions for user supplied (non-translated) call out entry * points in the generated application. * * * Notice: * (C) Copyright 1999, 2000 ROX Software, Inc. * All rights reserved. * Enhancements provided by TOYO Corporation. * * This document contains confidential and proprietary information and * property of ROX Software, Inc. No part of this document may be * reproduced without the express written permission of ROX Software, Inc. ****************************************************************************/ #include "sys_user_co.h" /***************************************************************************** * UserInitializationCallout * * This function is invoked at the immediate begining of application * initialization. It is the very first function to be executed at system * startup. * User supplied implementation of this function should be restricted to * things like memory initialization, early hardware duties, etc. * ****************************************************************************/ void UserInitializationCallout() { TIM_init(); } /***************************************************************************** * UserPreOoaInitializationCallout * * This function is invoked immediately prior to executing any OOA application * analysis initialization objects. * ****************************************************************************/ void UserPreOoaInitializationCallout() { /* Insert implementation specific code here. */ } /***************************************************************************** * UserPostOoaInitializationCallout * * This function is invoked immediately after executing any OOA application * analysis initialization objects. * When this callout function returns, the system dispatcher will allow the * OOA application analysis state models to start consuming events. * ****************************************************************************/ void UserPostOoaInitializationCallout() { /* Insert implementation specific code here. */ } /***************************************************************************** * UserBackgroundProcessingCallout * * This function is invoked once during each loop execution of the system * dispather. * It is invoked at the 'top' of the system dispatcher loop, immediately * prior to dispatching any OOA application analysis events. * ****************************************************************************/ void UserBackgroundProcessingCallout() { TIM_tick(); } /***************************************************************************** * UserPreShutdownCallout * * This function is invoked at termination of the system dispatcher, but * prior to performing any OOA application analysis shutdown sequencing. * ****************************************************************************/ void UserPreShutdownCallout() { /* Insert implementation specific code here. */ } /***************************************************************************** * UserPostShutdownCallout * * This function is invoked immediately before application exit. * ****************************************************************************/ void UserPostShutdownCallout() { /* Insert implementation specific code here. */ } /***************************************************************************** * UserEventCantHappenCallout * * This function is invoked any time that an event is received that * results in a "cant happen" transition. * ****************************************************************************/ void UserEventCantHappenCallout( const Escher_StateNumber_t current_state, const Escher_StateNumber_t next_state, const Escher_EventNumber_t event_number ) { /* Insert implementation specific code here. */ } /***************************************************************************** * UserEventFreeListEmptyCallout * * This function is invoked when an attempt is made to allocate an * event, but there are no more left. * ****************************************************************************/ void UserEventFreeListEmptyCallout() { /* Insert implementation specific code here. */ } /***************************************************************************** * UserEmptyHandleDetectedCallout * * This function is invoked when an attempt is made to use an instance * reference variable (handle) that is null (empty). * ****************************************************************************/ void UserEmptyHandleDetectedCallout( const char * object_keyletters, const char * s ) { /* Insert implementation specific code here. */ } /***************************************************************************** * UserObjectPoolEmptyCallout * * This function is invoked when an attempt is made to create an * instance of an object, but there are no instances available. * ****************************************************************************/ void UserObjectPoolEmptyCallout( const char * domain, const char * object_name ) { /* Insert implementation specific code here. */ } /***************************************************************************** * UserNodeListEmptyCallout * * This function is invoked when an attempt is made to allocate a * node, but there are no more left. * ****************************************************************************/ void UserNodeListEmptyCallout() { /* Insert implementation specific code here. */ }