/*****************************************************************************
* File: A_CAR_object.h
*
* Object: carousel (CAR)
* Subsystem: autosampler
* Domain: A
* Repository: as2.ooa
*
* Notice:
* (C) Copyright 1999, 2000 ROX Software, Inc.
* All rights reserved.
*
* Model Compiler: MC3020 V1.3.0
*
* Warnings:
* !!! THIS IS AN AUTO-GENERATED FILE. PLEASE DO NOT EDIT. !!!
****************************************************************************/
#ifndef A_CAR_OBJECT_H
#define A_CAR_OBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
#include "e_mechs.h"
#include "e_events.h"
#include "A_objects.h"
#include "sys_user_co.h"
/*****************************************************************************
* Structure: A_CAR_s
* Structural representation of application analysis object:
* 'carousel' (CAR)
****************************************************************************/
struct A_CAR_s
{
/* Application analysis OIM attributes */
unsigned char m_carousel_ID; /* * carousel_ID */
int m_destination; /* - destination */
int m_current_position; /* - current_position */
/* Relationship storage */
A_ROW_s * mc_ROW_R1;
/* State machine current state */
Escher_StateNumber_t mc_current_state;
};
/*****************************************************************************
* Object Factory/Manipulation Methods
****************************************************************************/
extern void A_CAR_FactoryInit( void );
extern A_CAR_s * A_CAR_Create( void );
/* Note: No instance deletion accessor needed */
#define A_CAR_MAX_EXTENT_SIZE 10
extern Escher_ObjectSet_s * pG_A_CAR_extent;
/*****************************************************************************
* Object Relationship Methods
****************************************************************************/
/*****************************************************************************
* Enumeration of state model states for object
*****************************************************************************/
#define A_CAR_STATE_1 1 /* State [1]: 'resting' */
#define A_CAR_STATE_2 2 /* State [2]: 'going' */
/*****************************************************************************
* Enumeration of state model event numbers
*****************************************************************************/
#define A_CAR_EVENT_CAR1 0 /* 'go' */
#define A_CAR_EVENT_CAR2 1 /* 'there' */
/*****************************************************************************
* State Action Methods
****************************************************************************/
extern void A_CAR_Action_1( A_CAR_s *, const OoaEvent_t * const );
extern void A_CAR_Action_2( A_CAR_s *, const OoaEvent_t * const );
extern void A_CAR_Dispatch( const OoaEvent_t * const );
#ifdef __cplusplus
}
#endif
#endif /* A_CAR_OBJECT_H */